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Jedi_Master_007
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Post by Lot Dolon Sat Jun 06, 2009 8:07 am

This game picking up soon? I'd love to drop in!

Also Madness (to above post): Read Lovecraft.
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Post by Penny Dreadful Sat Jun 06, 2009 1:11 pm

Yes, seeing Cthulhu coming out of the water, or the state of the farmhouse in 'The Colour out of Space', would be good examples of things that would require a Madness save.

Hopefully we'll start within the next few days or so, but so far I only have one character sheet ready to go. Anyone that's finished with their character sheet and background should please PM them to me. Lot, if you want to join up you'd be more than welcome; just PM me a character sheet and background.
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Post by Jedi_Master_007 Sat Jun 06, 2009 1:39 pm

Oh yea. Razz That's right. I need to PM that too you. Let me finish crunching numbers on my Inventory.

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Post by Lot Dolon Sat Jun 06, 2009 1:48 pm

Ok great! I've got some character ideas, either: a druid or a contemplative cleric or a sorc... hehe there are so many fun classes to play! I should have it within the next few days b/c I work (Hotel employees get 8h/day computer access with time to kill).

PAX
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Post by Jedi_Master_007 Sat Jun 06, 2009 1:54 pm

Well, we have a Ranger, A Paladin, a Sorcerer, the Druid dropped, and whatever Cat would play. Razz

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Post by Shadowpoofy Sun Jun 07, 2009 10:57 am

Who dropped the Druid? That must have hurt. Did he land on his head?

Can I kick him in the ass? :p
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Post by Lot Dolon Sun Jun 07, 2009 10:59 am

Question: Is is possible to fax character sheets between authorities and gamers? Or is that a breach of security?
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Post by Penny Dreadful Sun Jun 07, 2009 2:50 pm

I'm not sure I understand. Do you mean fax as in using a fax machine? I don't own a fax machine, and I wouldn't give out the number on the internet even if I did.
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Post by Lot Dolon Sun Jun 07, 2009 3:14 pm

Yea, thats what I thought. Just making sure. Razz
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Post by Jedi_Master_007 Mon Jun 08, 2009 6:17 pm

What are you thinking of playing Lot?

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Post by Lot Dolon Mon Jun 08, 2009 7:58 pm

Well, I'm trying to merge role playing possibilities with DnD classes. Meh. What books are in? Core or only Ravenloft? Uh. Well, I am inclined to play a cloistered priest (but the only divinity that has the domains I'm interested in is a True Neutral Dragon), an illusionist human (no min/maxing the shadow craft gnome Razz), a charismatic sorc, or a loopy wizard.

The games I used to play were combat heavy and I understand that it would take at least a week to resolve just one combat so I'm not sure how combat focused it will be. Meh, I get more satisfaction from out of combat role playing solutions than just hack n slash.

Rambling, I suppose resolution would find an end when I determine which books are available.
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Post by Penny Dreadful Tue Jun 09, 2009 2:21 am

Principally your primary reference should be the 3.5 players handbook and the Ravenloft player's guide. You can draw inspiration from any source you like, but in the interest of keeping things simple I would like to stick to the core classes. If you want to play something wacky, PM me and we can talk about it. No promises though Razz
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Post by Lot Dolon Tue Jun 09, 2009 10:29 am

Well, I wanted to start off as a rogue with Adaptive Learning then multiclass into two levels of fighter for the feats and then swap over to cleric and get praticed spellcaster and then have a few level dips into UR-priest for the bonuses. Around level eight or so I'd like to drop into one of the classes in the Vile Handbook for the +s to caster level (to make up for my drops in caster levels due to rogue/fighter); however, that would require my character to be evil BUT since I chose vow of poverty and innocent as my first few feets (or if I could negotiate a "role playing" alternative) I would have to find any role playing means to keep my bonuses from being corrupt and evil as well as the saving throws from my exalted status AND THEN...

hehe just kidding. Razz I'll keep it simple then. Either an enchant or illusion specialist wizard or sorc. I'll have to go back and look at the stats one more time and drop a character/background. Wana choose a toon that is more fun to roleplay or has better roleplay options. Should have it within the next few days. Razz


Last edited by Lot Dolon on Tue Jun 09, 2009 11:23 am; edited 1 time in total
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Post by Jedi_Master_007 Tue Jun 09, 2009 10:44 am

Yea. Silly like that is never good. I'd have to dust you on principle alone. bounce

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Post by Penny Dreadful Tue Jun 09, 2009 10:53 am

I have nothing against picking and choosing stuff from different classes to create something that fits what you see your character as; in fact, I encourage it because it means you're thinking about your character in more terms than just how big of a base attack bonus you get. The main reason I did away with xp penalties for multiclassing is because I'm lazy, but it was also to not punish people that have character concepts that call for a rogue/bard/sorcerer class setup. As long as it makes sense within your character concept, I really don't mind it.

One of the main things I like about 3e/3.5e D&D is that it allows for this degree of customisation, rather than 2e for instance, where your Fighter is just like every other Fighter out there.
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Post by Lot Dolon Sat Jun 13, 2009 9:32 am

Id advise to go ahead and post the starting gold publicly on the Character Creation thread so newbs (like myself) dont have to hunt around the forums. FYI, its 2700gp... I think.

Oh. Shoot. Heh. "Standard Class" does that mean were limited to core classes only?

Pax
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Post by Penny Dreadful Sat Jun 13, 2009 12:03 pm

Ideally, yes. As I said in the creation thread, this is mainly due to a desire to keep things simple. D&D has so many rules, and I certainly don't pretend to know all, or even most of them, so I'm trying to keep it to a low roar for the moment until I become more comfortable dealing with all that. That being said, it's not an iron-clad rule. Beta's character is a witch, which is basically a sorcerer with a modified spell list, so if you have something that just really fits your character spot-on, run it by me and we'll see what we can do. I'm not making any promises, but it doesn't hurt to ask. The worst that can happen is I say no Razz

By the by, how is everyone else doing on their character sheets? I got two people ready to go, but haven't heard much from anyone else. I got the first adventure set up, more or less, and once we conclude with that I was planning to get some feedback from everyone about what they thought and where they'd like to go from there, and plan out the rest of the campaign based on that.
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Post by Lot Dolon Sat Jun 13, 2009 2:05 pm

Ah. I have a character hot pan ready with the exception of equipment; however, its a two prestige class-er. Sorc/Shadowcraft/Shadow Adept.
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Post by Jedi_Master_007 Sat Jun 13, 2009 3:59 pm

How are you getting two prestige classes with a level 3 character?

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Post by Lot Dolon Sat Jun 13, 2009 4:01 pm

Oh sometime in the future. Twas planning. Can plan right? Eek!
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Post by Jedi_Master_007 Sat Jun 13, 2009 4:07 pm

Dude. Planning is straight. It's just the rest of us are pretty simple. Ranger. Paladin. Witch. If you spend so much time on stat mongering, and min/maxing to qualify for prestige classes that are 10 levels away, how are you ever going to play?

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Post by Penny Dreadful Sat Jun 13, 2009 5:15 pm

Well at level 3 you wouldn't qualify for a prestige class anyway I think. I've never heard of Shadowcraft and Shadow Adept is from the FR campaign setting if I'm not mistaken. Since there are no gods as such in this game, the goddess Shar, the Shadow Weave, and Shadow Adepts don't even exist.

We could try to work the Shadow Adept in somehow, but be aware that, similar to necromancy or demon summoning spells, using 'shadow weave' magic will require a powers check in Ravenloft.
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Post by Jedi_Master_007 Sat Jun 13, 2009 5:45 pm

How in depth do you want our backgrounds? And... how are we going to know each other?

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Post by Lot Dolon Sun Jun 14, 2009 6:12 am

Don worry. *smile* Just got the jist of it. I dont know Ravenloft history as much as others so m'background will be simple. Scrapped the Sorc. idea. Going simple like you guys, don worry i'll make this easy! *smile*
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Post by Penny Dreadful Sun Jun 14, 2009 12:50 pm

Backgrounds should be about the same as for most other games on here, 2 pages MS word max. As for how in depth you want to go, I prefer backgrounds that give the GM some room to play with, where story hooks can be easily fitted into a game. So general outlines, rather than in depth details (unless you feel that detail is necessary for some particular part of your background). Since this is a new game we can obviously make the game fit the characters much more than for someone rolling a character for an existing game.
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