Approved Thaumaturgy
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The Way of the Levinbolt Thaumaturgic Path
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Jedi_Master_007- Administrator
- Number of posts : 1279
Age : 44
Registration date : 2009-01-22
The Path of Weather Control
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Jedi_Master_007- Administrator
- Number of posts : 1279
Age : 44
Registration date : 2009-01-22
The Path of Thaumaturgic Countermagic
This is less of a path than it is a separate discipline, as the power to resist Thaumaturgy can be independently of Thaum, even to those Kindred who are incapable of the simplest ritual. However this is rarely found outside the Tremere so any non Tremere with it will find themselves under fatal scrutiny.
This can only be used against Tremere at full effectiveness. It works halfed against non Tremere blood magic and mortal hedge magic. It does not work against non-vampiric magic and powers. Any non Tremere with this ability automatically earns Clan Enmity (Tremere). This power cannot be taken during character creature or spontaneously earned.
1• Two dice of countermagic. The character can attempt to cancel only those powers that directly affect him or his clothing
2• Four dice of countermagic
3• Six dice of countermagic. The character can attempt to cancel a Thaumaturgy power that affects anything or anyone in physical contact with him.
4• Eight dice of countermagic
5• Ten dice of countermagic. The character can now attempt to cancel a power or ritual that targets anything within a radius equal to his Willpower in yards or one that is being or performed within that radius.
This can only be used against Tremere at full effectiveness. It works halfed against non Tremere blood magic and mortal hedge magic. It does not work against non-vampiric magic and powers. Any non Tremere with this ability automatically earns Clan Enmity (Tremere). This power cannot be taken during character creature or spontaneously earned.
1• Two dice of countermagic. The character can attempt to cancel only those powers that directly affect him or his clothing
2• Four dice of countermagic
3• Six dice of countermagic. The character can attempt to cancel a Thaumaturgy power that affects anything or anyone in physical contact with him.
4• Eight dice of countermagic
5• Ten dice of countermagic. The character can now attempt to cancel a power or ritual that targets anything within a radius equal to his Willpower in yards or one that is being or performed within that radius.
Jedi_Master_007- Administrator
- Number of posts : 1279
Age : 44
Registration date : 2009-01-22
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Thank you for finding us, but we've moved: :: HORROR GAMES :: The Battle for Los Angeles (Revised V:tM Anarch) :: MANDATORY READING :: HOUSE RULES
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