Claymore's Character Sheet
Thank you for finding us, but we've moved: :: SCI-FI GAMES :: Life in the Badlands - (A Serenity RPG) :: IN CHARACTER :: Character Sheets
Page 1 of 1
Claymore's Character Sheet
Name: Benjamin Raynor
Player: Claymore
ASSETS:
4 Born Behind the Wheel- major
4 Fightn’ Type- major
2 Friends in Low Places- minor
2 Nose for Trouble- minor
2 Tough as Nails- minor
COMPLICATIONS:
2 Crude- minor
2 Greedy- minor
2 Hooked- minor- Cigars
2 Loyal (crew)- minor
2 Things Don’t Go Smooth- minor
___________________________________________________________
ATTRIBUTES:
Agility: d10
Strength: d6
Vitality: d6
Alertness: d6
Intelligence: d6
Willpower: d6
___________________________________________________________
SKILLS:
Animal Handling
Artistry
Athletics
Covert d2
Craft d2
Discipline
Guns d6
-Pistol d8
Heavy Weapons
Influence d6
Knowledge
Linguist
Mechanical d6
-Duck tape and elbow grease d8
Medical Expertise d4
Melee
Perception d4
Performance
Pilot d6
-Transport Ships d8
- Astrogation d8
Planetary Vehicle d2
Ranged Weapons
Scientific
Survival d2
Technical Expertise
Unarmed Combat d6
-Brawl d8
___________________________________________________________
Raynor pretty much grew up on a supply ship. He didn’t have much schooling, and never really stayed in one place for very long. But he wouldn’t trade it for the world. There’s a certain freedom that came with the ship being your own little world, going wherever you wanted, aside from the drop points that paid the bills to keep it flying. Even the sky was pretty much all his. The family was the crew, and everyone learned how to do a little of everything. But even before his feet could reach the floor from the pilot seat, Raynor was learning how to fly the ship.
So when he struck out on his own, he kept to that line of work. He even had a small shipping company for a brief time before deciding he just want cut out for management. He never actually fought in the war, and doesn't entirely understand what was so bad about the Alliance. But he and others in his line of work were prime targets for pirates and Reavers looking to re-supply. That and the kind of waypoints and bars he frequents aren’t the friendliest places in the Verse. So he aint weak, and that aint nothin.
Usually the alliance prefers to get people with a little more formal education for something as secure as a prison. But he had a life-long track record and some friends who could pull strings to get some consistent work making weekly runs to the Rock. It was an easy gig, and most scavengers steer clear of the low-quality prison rations on a ship smeared with Alliance tags. And the prison was such high security that no one could ever give him trouble when making a drop...
Last edited by Claymore on Sat Apr 25, 2009 2:14 am; edited 1 time in total (Reason for editing : Too many Assets and Complications)
Thank you for finding us, but we've moved: :: SCI-FI GAMES :: Life in the Badlands - (A Serenity RPG) :: IN CHARACTER :: Character Sheets
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum